STORM

Massive Worlds Up To 10x Faster.

Deliver Massive Worlds up to 10x FPS

Picture your current project. The pitch calls for a living, breathing open world spanning multiple biomes, dense city hubs, and long travel distances between them.

Early prototypes look promising, but as content scales up, the frame rate drops. Meetings shift from discussing world lore to debating LOD strategies. Your team is forced into triage, cutting detail and reducing draw distances to meet performance budgets.

This is exactly the type of story we have been listening to since 2012. Gaia’s stamp-based workflows in 2015, followed by GeNa and GTS, helped thousands of teams ship better-looking worlds faster, with Gaia alone crossing 200,000 sales. Storm is where all of that experience converges for studios that need both quality visuals and predictable performance, not one at the expense of the other.

With Storm in your pipeline, your team gains a renderer designed to sustain large-scale, feature-rich environments. Up to 10× faster rendering than legacy Unity, proven on massive worlds, means you can maintain high density without sacrificing responsiveness. Runtime biomes, vegetation, and structures remain editable and non-destructive, so designers can keep iterating late into production without breaking the performance model.

The hero in this story is not Storm. It is your team shipping the world it initially imagined, not the scaled-down compromise. Storm’s role is to provide the technical foundation that keeps that outcome within reach, from first blockout to final build.

Buy

STORM - Current Release

STORM delivers significant visual and performance enhancements to your Unity projects. Here are some highlights:

  • Accelerated Scene Rendering
    Experience up to 10× higher framerates.
    STORM’s runtime engine optimizes scene rendering for smooth, high-performance gameplay across platforms.
  • Enhanced Terrain Rendering
    Sharper, richer terrain visuals with procedural detail.
    Outperforms traditional Unity rendering while integrating seamlessly into your existing workflows. Two versions, clipmap is currently richer but limited to 10 km², and the other is less powerful, but not limited.
  • Procedural Vegetation Rendering
    Fill your scenes with lush, procedurally generated vegetation.
    Runtime tunable, non-destructive, deterministic vegetation and ground cover with mesh blending support, tailored to your target devices.
  • Real World Terrain Ingestion
    Ingest terrain and textures from anywhere.
    Browse our innovative mapping application and choose your location to download your own mapping data.
  • World Building Bundle for Unity 6
    Leverage our existing assets and workflows.
    For 6-monthly and outright purchases, get our complete world-building bundle - over $600 value!
  • MMO Compatible
    Collider only exports for MMO servers.
    Battle tested with huge MMO's.
  • Supported Unity Versions
    Unity 2022 LTS+, HDRP, URP

BONUS: World Building Bundle for Unity 6

Purchase the full licence or the 6-month subscription to receive our Gaia Pro VS World Building Bundle for FREE. 

  • Manual/Stamp-Based Terrain Generation
    Craft terrains with intuitive brush and stamp tools.
    Precisely shape landscapes to match your creative vision using a hands-on, artistic approach.
  • Procedural Terrain Generation
    Automatically generate expansive, varied landscapes.
    Leverage procedural algorithms to quickly create large-scale terrains that serve as the canvas for your worlds.
  • Procedural Terrain Texturing
    Apply dynamic, rule-based textures with ease.
    Automatically texture terrains based on environmental rules, ensuring natural and cohesive visuals.
  • River & Lake Generation
    Integrate realistic water features effortlessly.
    Use GeNa’s capabilities to generate rivers, lakes, and other water elements that enrich your environments.
  • Road Generation
    Lay out detailed road networks seamlessly.
    Automatically generate roads that naturally integrate with your terrain designs, setting the stage for urban development.
  • Tailored for Storm
    Fully procedural or hand-crafted workflows are all integrated directly into STORM.

Get in early before the price rises!

The vision for Storm is to support the creation and rendering of non-destructive natural and built environments, at runtime, at earth scale!

As we deliver more value with our H1 and H2 releases, the price will rise, so purchase a full license to get all these features at our introductory price.

Coming in H1 2026:

  • Building Generation
    Quickly populate your scenes with fully detailed structures.
    Automatically generate buildings—and even their interiors—for immersive urban and architectural environments.
  • City Generation
    Create entire urban landscapes effortlessly.
    Build realistic cities complete with interior details, all driven by STORM’s accelerated engine.
  • Dungeon Generation
    Design complex, multi-level environments.
    Generate intricate dungeons with optional interior layouts to support varied gameplay scenarios.
  • Runtime Terrain Generation
    Generate massive worlds in real time.
    Tell Storm how you want your world to be constructed, and watch it happen in real time.
  • Mobile & VR Runtime
    Cross platform acceleration.
    Delivering the same real-time acceleration on mobile and VR devices that you’d expect on desktop.

Planned for H2 2026:

  • Storm Life
    AI-powered animals and NPCs.
    Sophisticated runtime AI navigation and a powerful, extensible AI system to bring them to life.
  • AI Worlds
    AI-driven biome and structure generation.
    Talk to your world, and watch it shape itself in real time.

Indie & Pro Licensing

For Indies:

There are three ways to get Storm - Subscription, Outright, and Rent-to-Buy Outright with ShopPay.

In the Unity Editor, a Subscription license stops working when the subscription expires. An Outright license never expires - Storm always works in the Editor.

In your built game, Storm never checks the license status in builds. That means all builds run forever, regardless of the license you used or whether a subscription has expired.

What if I am already a Gaia Pro VS or World Building Bundle Customer?

Send us your invoice, and we will rebate you 70% of your purchase price towards an Outright license!

For Enterprise:

We offer an enterprise license for Studios and Companies with $1 million or more in working capital.