Storm

Massive performance at scale.



Open World Creation & Acceleration For Unity

We have always wanted bigger, richer, more immersive environments, and with Storm we have finally achieved it!

  • Storm creates
    • Natural environments with terrain, texturing, vegetation, rivers
    • Man-made environments with roads, buildings with interiors, cities, and dungeons
  • Storm renders and accelerates
    • Significant frame rate improvements for large open worlds
    • Massive world support, a complete replacement for Unity terrain
  • Storm respects your workflows
    • You can work directly from existing Unity scenes and author as usual
  • Integration and engineering support
    • Embed our team into your project to take full advantage of Storm
  • Perfect for Metaverse, UGC, and runtime-generated worlds
    • Design time & runtime support
    • API-based generation & control

Storm will elevate your game, simulation, or digital twin to another level with support for URP and HDRP, on console, desktop, mobile, and VR.

How will you use the power that Storm gives you?

Who needs Storm ?

Storm provides a toolkit for world creators who want amazing quality at an unprecedented scale.

Any project, from mobile to AAA that requires beautiful, detailed, and vast environments will immediately benefit from Storm.

Storm is for you if you are on a budget making 3D environments and want to:

  • Reduce your development costs by creating 3D worlds in a fraction of the time
  • Accelerate your framerate without needing to hire an expensive and rare graphics team
  • Integrate the magic and beauty of the real world into your environments
  • Reduce the learning costs associated with supporting and optimizing multiple products

Storm is your MUST HAVE tool to generate spectacular and rich worlds in Unity that will slash your environment and built-world production costs, and at the same time support optimal performance.

What is Storm ?

Storm is an integrated & modular World Creation Toolkit with support for:

  • TERRAIN: Unity terrain replacement, fast, massive scale, AAA quality
  • BIOMES: Efficient & rich procedural vegetation, rocks & details
  • RIVERS & LAKES: Procedural water systems with runoff, rivers & lakes
  • ROADS & RAILS: Procedural Road & rail networks with complex elements
  • GEOSPATIAL: Real-world Geospatial data ingestion
  • BUILDINGS: Procedural buildings with usable interiors
  • CITIES: Procedural cities, towns & villages
  • DUNGEONS & CAVES: Procedural underground structures, dungeons & caves
  • UGC: Runtime tooling to make user-generated content-building systems
  • LIFE: Runtime tooling to make living eco-systems.

Storm is the brawn that powers the creation and rendering of your world.

Storm AI, which is in R&D, will be the generative AI brains that will drive it, but more on that later!

What about Unreal and other engines? We are an Epic Mega Grant recipient. We plan to port Storm to Unreal and other engines over time.

Click here to see our Storm Channel on YouTube!

How is Storm priced and licensed?

Storm is an ambitious and powerful set of tools for people who are serious about making money out of their games, sims, or digital twins.

Storm's licensing model is "per title", with an upfront fee for the initial license and an annual trailing fee of 20% for maintenance and support. A source license can also be purchased for those who need it.

The Storm license is one-in-all, so you get access to the entire suite of Storm tools and the Storm roadmap, which you can mix and match as you please.

We offer both Indie/Startup and Studio/Enterprise licensing models. To qualify for Indie pricing, you must have an annual revenue or funding of less than $300,000 USD.

  • Indie: $2,500 USD, plus $500 per annum
  • Enterprise: $25,000 USD plus $5000 per annum

The difference between Indie and Enterprise is the level of support and customization we offer. As an Indie we offer support via our forums, and for Enterprises, we offer one-on-one support to help you get the best out of Storm in your project.

Storm is initially available via direct sale from Procedural Worlds. We may also offer it via the Unity Asset Store in the future.

How can I get access ?

To see if Storm is the right tool for you, we run weekly webinars where we demonstrate it and where you can ask questions.

If Storm is a fit for your project, you can then register for a free trial, and if you like the product, you can then purchase it.

The process is:

  • Watch the webinar
  • Register for the trial 
  • Run your trial - with support from us
  • Purchase the product & make magic!

To learn more please click here to register for the next Storm Webinar

Alternatively, drop us a message, and we will contact you to answer any questions you might have.