CTS - Complete Terrain Shader

Give your terrain a massive face-lift.

CTS - Complete Terrain Shader

CTS is an award winning, AAA PBR terrain shader.

Powerful

CTS removes tiling, increases the color and variation in your environments, and - with features like height blending, tessellation, procedural snow, geological banding, detail and global normals, cutouts and color map support - will make your terrains really pop!

Capable

CTS 2019 comes with a professional texture library that can be applied with a click to instantly change the look and feel of your scenes, and works much like the Unity Post Processing profile system and can be tweaked at run time to get your environment just right.

 

CTS is a collaboration between NatureManufacture & Procedural Worlds

 

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Feature Packed

  • Unity 2018, 2019 & 2020 support
  • Instanced Builtin, LW, URP, HD support
  • Up to 16 PBR texture sets in 1 pass
  • UV Mixing, Detail Mixing, Geological Layering 
  • Dynamic Cover Adjustment 
  • Height Blending & Tessellation
  • Height and mask based Cutouts
  • Profile Based with included Profile Library
  • Support MegaScans & MapMagic
  • Simulates Weather & Seasons
  • ColorMaps & GrassMaps 
  • Partial Mesh Support
  • Ambient Occlusion
  • VR Compatible

Tunable - Per texture control of:

  • Albedo, Normal, Smoothness, Roughness, Height, AO
  • Near and far tiling – reduces tiling
  • Tinting – matching & seasonal variation
  • Brightness – texture matching
  • Smoothness – reflection & wetness
  • Height blending – relative texture heights
  • Height depth – relative texture depth
  • Triplanar – no more terrible cliffs
  • Detail strength – use it as needed
  • Geo strength – use it as needed
  • Snow amount – control snow cover
  • Snow / Water – angle, height, hardness
  • Snow / Water tint – vary color by usage
  • ColorMap strength – near and far
  • ColorMap masking – controlled maps